More ideas from And
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Modular Pieces (MDF/Thin Walls) by Herbert Knoblauch

Modular Pieces (MDF/Thin Walls) by Herbert Knoblauch

A low poly asset pack of characters, buildings, props, items and environment assets to create a fantasy based polygonal style game.  Modular sections are easy to piece together in a variety of combinations. Unity 3D game Asset.

A low poly asset pack of characters, buildings, props, items and environment assets to create a fantasy based polygonal style game. Modular sections are easy to piece together in a variety of combinations.

A low poly asset pack of characters, buildings, props, items and environment assets to create a fantasy based polygonal style game.  Modular sections are easy to piece together in a variety of combinations. Unity 3D game Asset.

A low poly asset pack of characters, buildings, props, items and environment assets to create a fantasy based polygonal style game. Modular sections are easy to piece together in a variety of combinations.

Breakaway - Portobello - Environments, Simon Loche on ArtStation at http://www.evile.lt/artwork/QVaA8

Breakaway - Portobello The Art of Breakaway before our first pivot. The previous version of the game had a more casual scope and I wanted the visual direction of the game to be lighthearted and cartoony. No straight lines, bright and powerful colors,

ArtStation - Breakaway - Portobello - Environments, Simon Loche

Breakaway - Portobello The Art of Breakaway before our first pivot. The previous version of the game had a more casual scope and I wanted the visual direction of the game to be lighthearted and cartoony. No straight lines, bright and powerful colors,

ArtStation - Breakaway - Portobello - Environments, Simon Loche

Breakaway - Portobello The Art of Breakaway before our first pivot. The previous version of the game had a more casual scope and I wanted the visual direction of the game to be lighthearted and cartoony. No straight lines, bright and powerful colors,

Lumberyard Engine - Stylized Port Demo, Andrew Harrington on ArtStation at https://orgoth02.artstation.com/projects/Od0gw

This projects was demonstrated and Twitch Con It was designed to show the versatility of the Lumberyard Engine. I was responsible for creation of all the buildings, their textures and materials and some of the set dressing.

Modelling Buildings with Interior (Question) - polycount

Hey guys, I have a question, I& somewhat sufficient at modelling individual items and architectural assets but I struggle with modelling entire buildings with usable interiors.

Lumberyard Engine - Stylized Port Demo, Andrew Harrington on ArtStation at https://www.artstation.com/artwork/Od0gw

This projects was demonstrated and Twitch Con It was designed to show the versatility of the Lumberyard Engine. I was responsible for creation of all the buildings, their textures and materials and some of the set dressing.

Create, customize, and use your own mechanical creation to fight for the world. | Check out 'M.A.S.S. Builder' on Indiegogo.

Create, customize, and use your own mechanical creation to fight for the world. | Check out 'M.A.S.S. Builder' on Indiegogo.