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Sniper Drone, Mike Jensen on ArtStation at https://www.artstation.com/artwork/sniper-drone-998c1b5e-37a7-4cbc-be2d-2d667fb8590d

Sniper Drone, Mike Jensen on ArtStation at https://www.artstation.com/artwork/sniper-drone-998c1b5e-37a7-4cbc-be2d-2d667fb8590d

77c07705e4f9c0ae6d960f6737c942f4.jpg (736×1240)

77c07705e4f9c0ae6d960f6737c942f4.jpg (736×1240)

Sir Tor. Conhecido como Cavaleiro do Arrebol, ele possui um escudo que lhe permite voar e um estilo de luta baseado nesta habilidade - ele ataca em rasantes velozes e manobras improváveis, mantendo-se longe a maior parte do tempo. Possui um temperamento ladino e bem humorado.

Sir Tor. Conhecido como Cavaleiro do Arrebol, ele possui um escudo que lhe permite voar e um estilo de luta baseado nesta habilidade - ele ataca em rasantes velozes e manobras improváveis, mantendo-se longe a maior parte do tempo. Possui um temperamento ladino e bem humorado.

Моделинг - вдохновение

Моделинг - вдохновение

Here's a piece done for Nvidia. The idea was to use the Nvidia swoop as part of the design language, so you see it throughout the character. The overall design was provided, and the more intricate details and functionality were designed by me. Sketched out in Zbrush and modeled in 3ds Max.

Here's a piece done for Nvidia. The idea was to use the Nvidia swoop as part of the design language, so you see it throughout the character. The overall design was provided, and the more intricate details and functionality were designed by me. Sketched out in Zbrush and modeled in 3ds Max.

ArtStation - Nvidia Soldier, by Mike JensenMore robots here.

ArtStation - Nvidia Soldier, by Mike JensenMore robots here.

Here's a piece done for Nvidia. The idea was to use the Nvidia swoop as part of the design language, so you see it throughout the character. The overall design was provided, and the more intricate details and functionality were designed by me. Sketched out in Zbrush and modeled in 3ds Max.

Here's a piece done for Nvidia. The idea was to use the Nvidia swoop as part of the design language, so you see it throughout the character. The overall design was provided, and the more intricate details and functionality were designed by me. Sketched out in Zbrush and modeled in 3ds Max.

Modeling the Male Arm tutorial | free3DTutorials.com

Modeling the Male Arm tutorial | free3DTutorials.com

Picked up by CGchips. 3D,2DCG tutorials and 3Dprinter news site. Get latest info!  http://cgchips.com/

Picked up by CGchips. 3D,2DCG tutorials and 3Dprinter news site. Get latest info! http://cgchips.com/