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12 Basic Principles of Animation: The illusion of lifeComputer Graphics & Digital Art Community for Artist: Job, Tutorial, Art, Concept Art, Portfolio

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Why This Oscar-Winning Disney Short Looks Like Nothing Made Before

A Pixar film is a beautiful thing. Long after Toy Story’s 3-D novelty wore off, artists refined their techniques, so Up could make us cry. But in these computer-generated worlds full of perfect shapes and gradients, we inevitably lost some of that old Disney magic--the nuance of incredible, hand-drawn lines. “Isn’t there a way we can bring that hand of an artist back?” John Kahrs thought.

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Here are two CG models made by the talented David Barrero, based on two designs I made a few years ago. I’m very impressed by the quality of his work. Check it...

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Warrior by Ahmad Samy | Cartoon | 3D | CGSociety

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The King\'s Son by Leonardo Rezende | Cartoon | 3D | CGSociety

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tip 7d10 10 top 3D modeling tips Tip 7: Don't obsess about topology "Aside from in-game assets, don't obsess over topology unless your model is going to be rigged. This can become a huge waste of time. Many artists use ZBrush's decimation master or ZRemesher to create final assets when in a hurry. There are no topology police. Just know how to create good topology for the situations when it matters.” Alex Alvarez

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Podívejte se na tento projekt @Behance: „3d city“ https://www.behance.net/gallery/16479195/3d-city

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How to do shadows. CW04 value-shading by JustIRaziel.deviantart.com on @deviantART

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Here’s some guides I did to point out the differences between boarding for a 2-D show and a 3-D show. For the most part, all traditional film making theory still applies, but you have a lot more...

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Geometric Tiger Made From Triangles

Geometric Tiger Made From Triangles - This is how 3-D animations are made in computer, though the triangles are much smaller, and there are lots lots more of them.

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