This is an image of a video game design tips info-graphic. This image meets my mastery needs. In the future I want to be considered the best video game designer, and I want to be able to help others, and be able to be the one giving tips.

This is an image of a video game design tips info-graphic. This image meets my mastery needs. In the future I want to be considered the best video game designer, and I want to be able to help others, and be able to be the one giving tips.

https://www.behance.net/gallery/23400027/Misc-Background-Concepts

https://www.behance.net/gallery/23400027/Misc-Background-Concepts

Contours intégrés mais présents - style de colo - niveau de détail

Contours intégrés mais présents - style de colo - niveau de détail

ArtStation - Environmental design , Hou Yu

ArtStation - Environmental design , Hou Yu

Artist? ★ || CHARACTER DESIGN REFERENCES™ (https://www.facebook.com/CharacterDesignReferences & https://www.pinterest.com/characterdesigh) • Love Character Design? Join the #CDChallenge (link→ https://www.facebook.com/groups/CharacterDesignChallenge) Share your unique vision of a theme, promote your art in a community of over 50.000 artists! || ★

Artist? ★ || CHARACTER DESIGN REFERENCES™ (https://www.facebook.com/CharacterDesignReferences & https://www.pinterest.com/characterdesigh) • Love Character Design? Join the #CDChallenge (link→ https://www.facebook.com/groups/CharacterDesignChallenge) Share your unique vision of a theme, promote your art in a community of over 50.000 artists! || ★

Showcase and discover creative work on the world's leading online platform for creative industries.

Showcase and discover creative work on the world's leading online platform for creative industries.

10 steps to design successful #gamification initiatives

10 steps to design successful #gamification initiatives

The Visual Guide for Multiplayer Level Design, Bobby Ross. Chapter 3: Tactics A.   http://bobbyross.com/blog/2014/6/29/the-visual-guide-for-multiplayer-level-design

The Visual Guide for Multiplayer Level Design, Bobby Ross. Chapter 3: Tactics A. http://bobbyross.com/blog/2014/6/29/the-visual-guide-for-multiplayer-level-design

RTS game - Visual Development by Ariel Belinco, via Behance

RTS game - Visual Development by Ariel Belinco, via Behance

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