Vector created in Illustrator based on the Medusa  character of Dota 2

Vector created in Illustrator based on the Medusa character of Dota 2

(WIP) Low Poly model of Iron Man MK III, made in 3Ds Max

(WIP) Low Poly model of Iron Man MK III, made in 3Ds Max

Tutorial about the creation and import of Destructible Assets from 3Ds Max into CryENGINE 3

Tutorial about the creation and import of Destructible Assets from Max into CryENGINE 3

Tutorial about the creation and import of Destructible Assets from 3Ds Max into CryENGINE 3

Tutorial about the creation and import of Destructible Assets from Max into CryENGINE 3

(WIP) T-Rex sculpted in Mudbox

(WIP) T-Rex sculpted in Mudbox

Bread made in 3Ds Max. High Poly Asset to be used as an Icon for an ARTS game.

Bread made in Max. High Poly Asset to be used as an Icon for an ARTS game.

Almonds made in 3Ds Max. High Poly Asset to be used as an Icon for an ARTS game.

Almonds made in Max. High Poly Asset to be used as an Icon for an ARTS game.

Barley made in 3Ds Max. High Poly Asset to be used as an Icon for an ARTS game.

Barley made in Max. High Poly Asset to be used as an Icon for an ARTS game.

UI/HUD made in Photoshop

UI/HUD made in Photoshop

UI/HUD made in Photoshop

A HUD I made in photoshop, took me lots of hours/days and not the exact result that I wanted. looks like an Iron Man HUD but yeah. Heads-Up Display

Photo Manipulation, made in Photoshop

Photograph Manipulation - Photoshop Took me around 16 Hours (could have been less, but I was multitasking) This Girl is on Fire

Sci-Fi Cargo Bay with Low Poly Assets which were made in 3Ds Max. Textures: Photoshop, Render: CryEngine 3

Sci-Fi Cargo Bay with Low Poly Assets which were made in Max.

(WIP) Main Menu of an Action Real Time Strategy game in development.

(WIP) Main Menu of an Action Real Time Strategy game in development.

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