Doom concept art

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Marauder Doom, Doom Marauder, Enemy Design, Doom Demons, Fictional Languages, Doom Slayer, Doom Eternal, Arch Enemy, Armor Concept

Visual development work done for the Marauder in DOOM Eternal. The Marauder was a difficult enemy design to nail down, given that he was suppose to be the arch-enemy of the Doomslayer. We explored many different options for his look during production, from biomechanical armors, hellish gunslingers, barbarians to even samurai-influenced armors. The final design of the Marauder would later influence the look of the armors worn by the Sentinel race. All Images © id Software, LLC, a Zenimax…

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ArtStation - DOOM Eternal - Urdak, Emerson Tung Doom Eternal Concept Art, Biomechanical Art, Space Comic, Christian Architecture, Doom Videogame, Fictional Languages, Fantasy Au, Stage Ideas, Comic Ideas

Establishing shot of the map Urdak, from DOOM Eternal. Included here are also early ideations for the map. During production I was given the challenge and the honor to design the look of heaven for the DOOM universe. The final look that we landed on was influenced by Renaissance Christian architecture and iconography fused biomechanical art of H.R Giger. The look of the terrain was influenced by layered textures that come about from 3d printing, indicating that the Maykrs would “3d-print”…

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Doom Eternal, Fantasy Demon, Tower Of Babel, Rpg Map, Dark Rose, Fantasy City, Fantasy Places, Fantasy Art Landscapes, Fantasy Concept Art

The Tower of Babel(Hebrew: מִגְדַּל בָּבֶל‎, Mīgdal Bāḇel) is the boss level (E2M8: Tower of Babel) in the second episode of the original Doom. While there is no direct lore explaining its name, this location is notable that it 'magically builds' itself on Deimos as the player beats each level. It is from the tower, that the Marine fights the Cyberdemon and then goes into Hell (for the third Episode). This level appears again in DOOM as unlockable Classic Map called "Doom - Tower of Babel"…

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