NVIDIA: Project Sol NVIDIA recently produced a real-time ray-tracing cinematic, Project Sol, to showcase the new capabilities of its RTX line of GPUs based on the NVIDIA Turing architecture. NVIDIA created the cinematic ray-traced scene running in real-time in Unreal Engine 4. It is powered by a single NVIDIA RTX 2080 Ti and shows off […]
This is the final concept of Armistice robotic arm I designed for Westworld s.2 . This was realized practically and digitally, Fractured FX created the wearable glove for the actress for most of the shots, then Vfx took care of close ups. Great team work.