Casque en cuir 3mm tanné de façon végétale, entièrement gravé, embossé et repoussé main. Le vantail est fixe et non-amovible, décoré de chaque côté par des éléments draconiques et une crête qui soulignent son style chaotique. Comme pour toutes mes réalisations, ce casque est réalisable en tous coloris par simple demande lors de la commande.
(Englesh Below) Olá pessoal, este é mais um trabalho que fiz para Massive work Studios no jogo Dolmen. Nesta armadura eu desenvolvi, modelagem, texturas. O capacete foi feito em conjunto com Abraão Segundo e nossa equipe de arte: Allan Marlon - Art
Hello everyone! This is a personal project that i have completed in my free time. I played Deus Ex, designs used in the game became a huge inspiration to me. I have used some helmets parts Vitaly Bulgarov`s Mech Kitbash. Hardsurface parts modeled in Maya,
Specification of the mask: - The mask is made out of 3 layers of fiberglass making it flexible enough to withstand high impact. - There is an AIR FLOW at the nose area and at the lenses area. The air will be drained away at the mask s overleaf when the breath hits against with it with the front of the mask but it can fog up if used for a long a period of time. The vents can help a little but great more than not has vent. - Possesses great vision of the eyes. We are very serious about the…
High poly asset (to be retopo'd and baked down) for a fan project called Installation 01. I wanted the helmet to look like there were still hand-built elements on it to enforce the rarity that is associated with this armor set. The design is not an